
Shadow of the Colossus is a game unlike almost anything else out there. It is haunting, melancholy, thought-provoking, sometimes frustrating, always beautiful. However, you need to know very clearly what you're playing before you just sit down and pop the game in your PS2.
SotC's plot can be summed up in one sentence: A nameless adventurer is tasked by a disembodied voice named Dormin to kill sixteen Colossi, after which Dormin will bring his beloved back from the dead. You can forget about the plot after this; there are no other people or even creatures to interact with and, other than Dormin's instructions and hints, no further text to read.
In SotC, there are no powerups (at least none the game tells you about; apparently eating fruit and certain lizards' tails can increase your health and stamina). There are no items; health and stamina restores itself over time. You have two weapons, a bow and a sword, and there are no upgrades. You learn no skills. In fact, you end the game in exactly the same state you started it in.

The game follows a three-part process. In the first, you ride your horse, Agro, towards the current Colossus. Holding up your sword will emanate a beam of light which can guide you towards your goal - assuming you don't have to make too many detours, which increasingly is the case as the game goes on, meaning you need to use triangulation. Other than the Colossi, there are no enemies; the only reason you have to find the Colossus is really to experience the incredibly beautiful landscape and its intense feeling of loneliness. There is no music while you wander around, adding to the isolation.

Once you find the Colossus, the battle begins. You need to use your weapons, your horse, the Colossus's own behavior, and the area around you to your advantage to find a way to get on top of the Colossus, or be able to hang onto the fur on its body. Finally, once you are actually on the body, you need to hang on for dear life while finding its weak spots (indicated by glowing sigils) and stabbing them vertically with your sword. When the Colossus's health is gone, he falls to the ground, and you find yourself back at the central shrine, ready to start the cycle all over again.

Do not expect normal play control from this game. You are not an action hero and you are not particularly good at what you do. Because there are no normal enemies, swinging your sword normally is almost always totally useless. Your bow is generally only good to distract the Colossi. You will be using the "hang on/climb" button (R1) much more than the jump or attack button. You can only jump a realistic height, and vertical mobility is most of the challenge in the game. Your horse does not always listen to you and needs constant reminder of where to go and how fast. You can be hurt not only by actual attacks, but even by being anywhere near the Colossi's feet when they come down.

Because I went in without knowing all this, I found myself intensely frustrated by the first little while, almost to the point where I quit the game. There is a very steep learning curve and you need to be prepared for a lot of getting used to stuff. Read the manual very carefully and practice. Some of the controls are very poor choices; while hanging, the same button will jump or pull yourself up depending on whether a direction is being pressed. The camera and controls will sometimes conspire against you, so be prepared for it and don't let it get you down.
Then there's the fights themselves. These are really puzzles disguised as boss battles, with the unusual twist that most puzzles are not hundreds of feet high and actively trying to step on you or smash you to pieces. You can go about this two ways:
- Have a lot of patience. Explore your immediate surrounding thoroughly. Pay attention to what the Colossus does in different circumstances. Do all of this while trying not to be smushed. Often a leap of intuition is needed to figure out what to do.
- Use an FAQ.

Amazingly enough, it isn't the gameplay that really makes SotC stand out. It's the storytelling. Which is remarkable because there practically is no story. SotC is a deconstruction of what it means to play video games. You do nothing but fight sixteen creatures, some of whom are huge, brutish, and angry, but others of whom are graceful creatures with sad or peaceful eyes.
The graphics are breathtaking - though not in HD or as detailed as newer consoles, the emotions evoked by your journey are astounding, aided by a haunting soundtrack which sometimes is deliberately at odds with your actions. When you first see some Colossi, rather than a pounding, scary track, you are treated to a mournful violin piece. Oh, and pay close attention to your hero's appearance - as you defeat Colossi, his looks slowly begin changing.
Some of the fights themselves are truly momentous. You are literally only a tiny fraction of the size of these creatures. Some of them fly and some are water-based. One battle requires you to gallop at full speed on your horse to keep up with a sandcrawling snake, and jump straight onto a trailing wing to get up on its back.

You will often find yourself hundreds of feet up in the air, hanging on by one hand from a bunch of fur while an angry, glowy-eyed monster tries with all its might to shake you off, and you try to get your balance for long enough to powerfully drive a sword into it. The force feedback adds to the sheer experience, which I truly have never seen matched yet.

Shadow of the Colossus is a groundbreaking game, a real work of art, and a must-play. Just go into it with your eyes wide open, and don't be afraid to get help if you get stuck.















